Moderation
17 Nov 2024
I have been trying to be more disciplined about different aspects of my life recently. I have started intermittent fasting again to try and fit into my nicer dress clothes that I haven’t worn in years. I have also setup the app ScreenZen to moderate my YouTube usage on my phone. I used to average between 4-5 hours a day which has now been cut down to just about an hour. Not too shabby.
I think I am finished with the controller/keyboard code. I still need to work out how to rebind keys as they are hard-coded right now, but that can be future Ian’s problem. I was thinking today about having the BPM of the game’s soundtrack be influenced by the difficulty. On easier difficulties the music could be more relaxed while when playing a harder difficulty would be something like breakcore. I’m still undecided about which direction I should take for the game as well. I feel like the randomly generated level design has been over done at this point and it would be cool to have a game with a static and thoughtful level design but still roguelike mechanics. There could be some random elements like hidden rooms that vary from run to run and the boss rewards being random, but the world layout would remain constant. Maybe even the world evolves run after run, but in a predictable way. Similar to unlocking the Horsemen in Isaac.